| Learner Outcomes |
Session One with Michele Dickey: Virtual Worlds for Educators
Online virtual worlds are emerging technologies that offer unique learning opportunities for teaching and learning. Various virtual worlds are now being used as game-based and interactive learning environments. This presentation will provide examples of how various virtual worlds are being used for education as well as provide low cost and easy-to-use resources for educators to create their own environments.
Session Two with John Bowditch and Benjamin Schneider: Exploring the Virtual Center for Emergency Preparedness: Fighting Fire with Pixels
In game tour of the virtual Center for Emergency Preparedness developed by the Game Research and Immersive Design Lab in the Scripps College of Communication at Ohio University in collaboration with Owens Community College in Toledo. This demonstration will allow participants to actively explore the Burn Building portion of this first responder simulator. The presenters will give a guided tour covering production decisions, instructional design, and academic merit.
Session Three with Dr. Chang Lui: Creating Teaching Aids in Synthetic Worlds
Synthetic worlds, developed in tools such as Second Life, have great potential for teaching and learning. The development of engaging, effective teaching and learning tools in these environments, however, is not trivial. We will discuss how to get started on this and show a few existing teaching aids in Second Life. |